Seems to be designed for students taking up digital animation or for those interested in an overview of the history, tools, processes and techniques. Like part of a 101 course (author teaches at the Loughborough University’s Animation Academy).

Chapters: Foundations of digital animation (pre-1960s); Pioneers from 1960 to 1980; Development of digital animation from 1980 to 1990; Maturity (years 1990 to 2000); integration (2000 to 2007); Predictions (beyond 2007).

Book is designed like a website layout (spacing, even a visual Flash “timer/ breadcrumb” to indicate the remaining chapter.

Also poses questions to readers (useful discussion text?)

P39. Introduction of Pong in 1972, acknowledged as Year Zero for the computer video games industry. Then Taito (Japanese game manufacturer) launched Space Invaders in 1978, with a key feature being a computer simulated opponent that could return fire.

P72. John Lasseter’s Luxo Jr. Considered groundbreaking among the community of computer graphics developers. But he did so without breakthrough technology, software or hardware. His “secret” was to “apply traditional animation principles to the digital form”. P73 lists the principles.

P80. The internet and animation.

P82. Alex Seropian and Jason Jones founded Bungie Software Products Corporation in 1991, when they were students at the University of Chicago. They developed the First-person Shooter game “Marathon series”, considered as the benchmark for FPS games.